3D Graphics Programming with QuickDraw 3D 1.5.4
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You use a pick data structure to specify information when creating a pick object for subsequent picking. The pick data structure, common to all pick types, is defined by the TQ3PickData data type.
typedef struct TQ3PickData {
TQ3PickSort sort;
TQ3PickDetail mask;
unsigned long numHitsToReturn;
} TQ3PickData;
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